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A lot of my stuff is from Tektek because I'm good at working with it.

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Daniel "Speedwagon" Akechi, the Dark Raven
"The knowledge of when to draw one's blade, and when to keep it sheathed.  That is what separates a true warrior from others."
Classes: Warder (Zweihander Sentinel archetype) 1, Warlord 1, Cavalier (Inspiring Commander archetype, Order of the Dragon) 13
Traits: Helpful, Inheritor
HP: 199
(Note that stats with a * by them have been affected by Cybertech augmentations)
Strength: 19 (4)*
Dexterity: 17 (3)*
Constitution: 20 (5)*
Intelligence: 17 (3)
Wisdom: 12 (1)
Charisma: 12 (1)
Base Attack Bonus: +15/+10/+5
Ref: 7
Will: 11
Fort: 16
Hit dice: d10 + d12
Aid Another bonus: +10

FEATS
Endurance
Steadfast Determination
Weapon Focus (Greatsword)
Additional Traits
Combat Reflexes (Free feat from Warder, uses INT instead of DEX due to Warder class feature Defensive Focus)
Bodyguard
Improved Critical (Greatsword)
Exotic Weapon Proficiency (Heavy Repeating Crossbow)
Quick Draw
Seize the Moment (Teamwork Feat gained free from Inspiring Commander)
Precise Strike (Free teamwork feat from Inspiring Commander)
Counterpoint to Inspiration (Free feat from Warlord)
Broken Wing Gambit

Languages Spoken: Common, Tengu, Draconic, Elven, Dwarven, Celestial, Infernal, Sylvan


CLASS ABILITIES
Inspiring Commands (All use Intelligence rather than Charisma) (The inspiring commander may inspire courage at 1st level, inspire competence at 3rd level, inspire greatness at 9th level, and inspire heroics at 15th level.  Can use aid another as a move action. Furthermore, whenever an inspiring commander uses aid another to assist one ally, add the Intelligence modifier (3) as a bonus to all aid another bonuses given to that ally. This ability replaces the mount, cavalier's charge, and mighty charge abilities.)
Rapid Tactician (At 1st level, as a move action the inspiring commander can grant any teamwork feat they know to all allies within 30 feet who can see and hear them. Allies retain the use of this bonus feat for 9 rounds (currently) for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 4th level and for every 3 levels thereafter (5 times currently). Furthermore, the inspiring commander adds their Intelligence modifier to initiative, in addition to their Dexterity modifier.)
Put Your Heart Into It (At 4th level, as a free action when the inspiring commander uses their rapid tactician ability with a teamwork feat or uses aid another, they can grant affected allies 1d6 temporary hit points per four inspiring commander levels they possess (So 3d6). These temporary hit points last for 10 minutes or until depleted. An ally can only gain these temporary hit points once per minute. If an ally receives temporary hit points from this ability while still having temporary hit points from a previous use of this ability, the temporary hit points do not stack and they take whichever value is the highest. This ability can be used a number of times per day equal to 3+ the inspiring commander’s Intelligence modifier (6 times currently.)
Inspiring Voice (At 5th level, an inspiring commander can use aid another to assist an ally within 30 feet. When using aid another on a non-adjacent ally, you make a DC 10 Perform (oratory) check instead of the normal roll.)
Tactical Mastery (Can use Rapid Tactician as a swift action)
Aid Allies (At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.)
Strategy (At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.)
Zweihander Training (when wielding a two-handed weapon or a one-handed weapon in both hands, the warder gains a shield bonus to his armor class equal to his aegis class feature bonus.) (+1 shield bonus)
Armament Shield (When wielding a one-handed weapon in two hands or a two-handed weapon, the weapon is treated as a light shield for the purposes of performing a shield bash attack on an opponent. The warder smashes with the butt of a spear-haft, the pommel of a greatsword, or the broadside of her axe. All are essentially the same and are treated as light shields for the purposes of shield- bash attacks or martial maneuvers to be used with a weapon of this type (such as Iron Tortoise maneuvers that require a shield to function).
Defensive Focus (Gives Combat Reflexes as a bonus feat, When recovering maneuvers as a full round action, the warder sets up a defensive perimeter around himself to defend her allies, increasing her threatened area by 5 ft. for every 5 initiator levels she possesses. Until the beginning of her next turn, she may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. She may move as part of these attacks of opportunity, provided her total movement before her next turn does not exceed her speed (his movement provokes attacks of opportunity as normal). Additionally, while using defensive focus, the warder adds her Intelligence modifier plus her class level to her CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against them.)
Aegis (At 1st level, the warder's defensive prowess extends to those who choose to stay near to him. Allies who are within 10 ft. of the warder's position gain a +1 morale bonus to Armor Class and to Will saves under the warder's defensive aegis, her presence bolstering and shepherding the defenses of her allies. This bonus improves to +2 at 5th level (+3 at 9th level, +4 at 13th level, and +5 at 17th level). The warder does not receive this bonus, but may receive the benefits of this ability from another warder. If the ally cannot see or hear the warder, then the ally does not gain the benefits of this ability (such as if the warder is concealed or invisible).)
Warlord's Gambits (Unbreakable, Brave)

Skills:
Intimidate 15
Acrobatics 8
Diplomacy 15
Balance 8
Linguistics 7
Perform (oratory) 7
Bluff 11
Climb 10
Jump 10
Swim 10
Profession (Scribe) 11
Sense Motive 15
Perception 15
Survival 11
Autohypnosis/Concentration 13
Total: 168/168

Disciplines used: Devoted Spirit, White Raven, Diamond Mind, Scarlet Throne, Stone Dragon, Iron Tortoise
Maneuvers Known: Foehammer, Rallying Strike, Action Before Thought, Moment of Perfect Mind, Diamond Nightmare Blade, Leading the Attack, White Raven Tactics, White Raven Strike, Garnet Lance, Scarlet Eye's Perception, Royal Blade, Riddle of Steel, Descending Sunset Strike, Ruby Battle Lord's Strike, Final Blow, Blade of Perfection, Scarlet Riposte, Disrupting Blow, White Raven Hammer, Mountain Hammer, Bonecrusher, Elder Mountain Hammer, Ancient Mountain Hammer, Bonesplitting Strike, Defensive Rebuke, Lion's Roar, Sanguine Proclamation, Rapid Counter
Readied: White Raven Tactics, Rallying Strike, Action Before Thought, Moment of Perfect Mind, Scarlet Eye's Perception, Royal Blade, Diamond Nightmare Blade, Ancient Mountain Hammer, Final Blow, Ruby Battle Lord's Strike, Lion's Roar, Descending Sunset Strike, Blade of Perfection, Sanguine Proclamation, Bonesplitting Strike, Disrupting Blow, Elder Mountain Hammer
Stances: Immortal Fortitude, Scarlet Majesty Stance, Scarlet Einhander, Tactics of the Wolf, Thicket of Blades, Stance of Alacrity, Giant's Stance, Swarm Tactics, Iron Guard's Glare, Martial Spirit, Pride Leader's Stance, Stance of the Defending Shell

Gear:
+1 Merciful Healing Dagger (Medidagger) (1d4+1 damage, 19-20 crit threat, x2 crit bonus, casts Cure Serious Wounds on a successful hit, healing 3d8+15)
1 Bag of Holding type V
Gloves of Swimming and Climbing
Pale Green Ioun Stone(+1 bonus to attack rolls, saves, skill checks, and ability checks.)
Winged Boots of Speed and Teleportation
Ceremonial Silver Dagger with Emerald in the Pommel (500 gp) (1d4 damage, 19-20 crit threat, x2 crit bonus)
+2 Eager Metalline Longsword ((Counts as Silvered, Adamantine, Cold Iron, or Steel, can be changed with a command word. ("Valefor"))) (Valefor) (1d8+2 damage, 19-20 crit threat range, x2 Crit bonus)
+1 Endless Ammunition Lesser Designating Repeating Heavy Crossbow  ("Hailbolt") (1d10+1 damage, 19-20 crit threat range, x2 crit bonus, 120 ft range increment
chain shirt
Toy Dragon ( A wooden dragon whose eyes and wings move and smokes from the mouth)
+1 Vampiric Phase Locking Greatsword (Starbreaker) (2d6+1 damage, 17-20 crit threat range (normally 19-20, but is enhanced via Improved Critical), x2 crit bonus)
+2 Reflecting Mithril Breastplate

Cybertech Augmentations
(Representing Magitech enhancements already in place)
Wirejack Tendons mark 2 (+4 DEX)
Cyberfiber muscles mark 2 (+4 STR)
Dermal Plating mark 2 (+2 Natural Armor)
Thoracic nanite chamber mark 1 (+2 CON)

Appearance: Request - GDA Megadan - Initial Sketch by SimirrorofShadows

deviantID

Megadan5
Cerberus Draon
United States
Current Residence: Minnesota
Favourite genre of music: Any thing Rock or metal!
Favourite style of art: Anime
Operating System: My own brain, thank you
MP3 player of choice: I don't recall who makes my new MP3 player
Shell of choice: something extremely strong, like titanium alloy
Wallpaper of choice: My Starcraft Carrier WP
Skin of choice: My own, thank you.
Favourite cartoon character: Megaman
Personal Quote: Come on! I'll show ya why yer nothing more than oversized paperweights!
Interests
Daniel "Speedwagon" Akechi, the Dark Raven
"The knowledge of when to draw one's blade, and when to keep it sheathed.  That is what separates a true warrior from others."
Classes: Warder (Zweihander Sentinel archetype) 1, Warlord 1, Cavalier (Inspiring Commander archetype, Order of the Dragon) 13
Traits: Helpful, Inheritor
HP: 199
(Note that stats with a * by them have been affected by Cybertech augmentations)
Strength: 19 (4)*
Dexterity: 17 (3)*
Constitution: 20 (5)*
Intelligence: 17 (3)
Wisdom: 12 (1)
Charisma: 12 (1)
Base Attack Bonus: +15/+10/+5
Ref: 7
Will: 11
Fort: 16
Hit dice: d10 + d12
Aid Another bonus: +10

FEATS
Endurance
Steadfast Determination
Weapon Focus (Greatsword)
Additional Traits
Combat Reflexes (Free feat from Warder, uses INT instead of DEX due to Warder class feature Defensive Focus)
Bodyguard
Improved Critical (Greatsword)
Exotic Weapon Proficiency (Heavy Repeating Crossbow)
Quick Draw
Seize the Moment (Teamwork Feat gained free from Inspiring Commander)
Precise Strike (Free teamwork feat from Inspiring Commander)
Counterpoint to Inspiration (Free feat from Warlord)
Broken Wing Gambit

Languages Spoken: Common, Tengu, Draconic, Elven, Dwarven, Celestial, Infernal, Sylvan


CLASS ABILITIES
Inspiring Commands (All use Intelligence rather than Charisma) (The inspiring commander may inspire courage at 1st level, inspire competence at 3rd level, inspire greatness at 9th level, and inspire heroics at 15th level.  Can use aid another as a move action. Furthermore, whenever an inspiring commander uses aid another to assist one ally, add the Intelligence modifier (3) as a bonus to all aid another bonuses given to that ally. This ability replaces the mount, cavalier's charge, and mighty charge abilities.)
Rapid Tactician (At 1st level, as a move action the inspiring commander can grant any teamwork feat they know to all allies within 30 feet who can see and hear them. Allies retain the use of this bonus feat for 9 rounds (currently) for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 4th level and for every 3 levels thereafter (5 times currently). Furthermore, the inspiring commander adds their Intelligence modifier to initiative, in addition to their Dexterity modifier.)
Put Your Heart Into It (At 4th level, as a free action when the inspiring commander uses their rapid tactician ability with a teamwork feat or uses aid another, they can grant affected allies 1d6 temporary hit points per four inspiring commander levels they possess (So 3d6). These temporary hit points last for 10 minutes or until depleted. An ally can only gain these temporary hit points once per minute. If an ally receives temporary hit points from this ability while still having temporary hit points from a previous use of this ability, the temporary hit points do not stack and they take whichever value is the highest. This ability can be used a number of times per day equal to 3+ the inspiring commander’s Intelligence modifier (6 times currently.)
Inspiring Voice (At 5th level, an inspiring commander can use aid another to assist an ally within 30 feet. When using aid another on a non-adjacent ally, you make a DC 10 Perform (oratory) check instead of the normal roll.)
Tactical Mastery (Can use Rapid Tactician as a swift action)
Aid Allies (At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.)
Strategy (At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.)
Zweihander Training (when wielding a two-handed weapon or a one-handed weapon in both hands, the warder gains a shield bonus to his armor class equal to his aegis class feature bonus.) (+1 shield bonus)
Armament Shield (When wielding a one-handed weapon in two hands or a two-handed weapon, the weapon is treated as a light shield for the purposes of performing a shield bash attack on an opponent. The warder smashes with the butt of a spear-haft, the pommel of a greatsword, or the broadside of her axe. All are essentially the same and are treated as light shields for the purposes of shield- bash attacks or martial maneuvers to be used with a weapon of this type (such as Iron Tortoise maneuvers that require a shield to function).
Defensive Focus (Gives Combat Reflexes as a bonus feat, When recovering maneuvers as a full round action, the warder sets up a defensive perimeter around himself to defend her allies, increasing her threatened area by 5 ft. for every 5 initiator levels she possesses. Until the beginning of her next turn, she may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. She may move as part of these attacks of opportunity, provided her total movement before her next turn does not exceed her speed (his movement provokes attacks of opportunity as normal). Additionally, while using defensive focus, the warder adds her Intelligence modifier plus her class level to her CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against them.)
Aegis (At 1st level, the warder's defensive prowess extends to those who choose to stay near to him. Allies who are within 10 ft. of the warder's position gain a +1 morale bonus to Armor Class and to Will saves under the warder's defensive aegis, her presence bolstering and shepherding the defenses of her allies. This bonus improves to +2 at 5th level (+3 at 9th level, +4 at 13th level, and +5 at 17th level). The warder does not receive this bonus, but may receive the benefits of this ability from another warder. If the ally cannot see or hear the warder, then the ally does not gain the benefits of this ability (such as if the warder is concealed or invisible).)
Warlord's Gambits (Unbreakable, Brave)

Skills:
Intimidate 15
Acrobatics 8
Diplomacy 15
Balance 8
Linguistics 7
Perform (oratory) 7
Bluff 11
Climb 10
Jump 10
Swim 10
Profession (Scribe) 11
Sense Motive 15
Perception 15
Survival 11
Autohypnosis/Concentration 13
Total: 168/168

Disciplines used: Devoted Spirit, White Raven, Diamond Mind, Scarlet Throne, Stone Dragon, Iron Tortoise
Maneuvers Known: Foehammer, Rallying Strike, Action Before Thought, Moment of Perfect Mind, Diamond Nightmare Blade, Leading the Attack, White Raven Tactics, White Raven Strike, Garnet Lance, Scarlet Eye's Perception, Royal Blade, Riddle of Steel, Descending Sunset Strike, Ruby Battle Lord's Strike, Final Blow, Blade of Perfection, Scarlet Riposte, Disrupting Blow, White Raven Hammer, Mountain Hammer, Bonecrusher, Elder Mountain Hammer, Ancient Mountain Hammer, Bonesplitting Strike, Defensive Rebuke, Lion's Roar, Sanguine Proclamation, Rapid Counter
Readied: White Raven Tactics, Rallying Strike, Action Before Thought, Moment of Perfect Mind, Scarlet Eye's Perception, Royal Blade, Diamond Nightmare Blade, Ancient Mountain Hammer, Final Blow, Ruby Battle Lord's Strike, Lion's Roar, Descending Sunset Strike, Blade of Perfection, Sanguine Proclamation, Bonesplitting Strike, Disrupting Blow, Elder Mountain Hammer
Stances: Immortal Fortitude, Scarlet Majesty Stance, Scarlet Einhander, Tactics of the Wolf, Thicket of Blades, Stance of Alacrity, Giant's Stance, Swarm Tactics, Iron Guard's Glare, Martial Spirit, Pride Leader's Stance, Stance of the Defending Shell

Gear:
+1 Merciful Healing Dagger (Medidagger) (1d4+1 damage, 19-20 crit threat, x2 crit bonus, casts Cure Serious Wounds on a successful hit, healing 3d8+15)
1 Bag of Holding type V
Gloves of Swimming and Climbing
Pale Green Ioun Stone(+1 bonus to attack rolls, saves, skill checks, and ability checks.)
Winged Boots of Speed and Teleportation
Ceremonial Silver Dagger with Emerald in the Pommel (500 gp) (1d4 damage, 19-20 crit threat, x2 crit bonus)
+2 Eager Metalline Longsword ((Counts as Silvered, Adamantine, Cold Iron, or Steel, can be changed with a command word. ("Valefor"))) (Valefor) (1d8+2 damage, 19-20 crit threat range, x2 Crit bonus)
+1 Endless Ammunition Lesser Designating Repeating Heavy Crossbow  ("Hailbolt") (1d10+1 damage, 19-20 crit threat range, x2 crit bonus, 120 ft range increment
chain shirt
Toy Dragon ( A wooden dragon whose eyes and wings move and smokes from the mouth)
+1 Vampiric Phase Locking Greatsword (Starbreaker) (2d6+1 damage, 17-20 crit threat range (normally 19-20, but is enhanced via Improved Critical), x2 crit bonus)
+2 Reflecting Mithril Breastplate

Cybertech Augmentations
(Representing Magitech enhancements already in place)
Wirejack Tendons mark 2 (+4 DEX)
Cyberfiber muscles mark 2 (+4 STR)
Dermal Plating mark 2 (+2 Natural Armor)
Thoracic nanite chamber mark 1 (+2 CON)

Appearance: Request - GDA Megadan - Initial Sketch by SimirrorofShadows

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Comments


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:iconcuzmydogsaidso:
CuzMyDogSaidSo Featured By Owner May 17, 2016  Hobbyist Digital Artist
Thank youuuu for the favourite! ☆〜(ゝ。∂)
Reply
:iconswervestar:
SwerveStar Featured By Owner May 4, 2015  Hobbyist Traditional Artist
Reply
:iconproject-rym:
Project-Rym Featured By Owner Nov 14, 2014  Hobbyist Digital Artist
I thank you for following my page, I hope that my art will be satisfactory to your tastes and hopefully you'll like something in my page that is of any or at all any value. You're time spent well it means alot X3. -high fives on internet- If you have any ideas for me please feel free to post in my comments page- bows politely as she sip she tea- 
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:iconfillmoa:
Fillmoa Featured By Owner Jul 16, 2014
Ah man, you've been interesting to read. Pity, I really wanted to see the whole Core Knights thing go somewhere.
Reply
:iconmegadan5:
Megadan5 Featured By Owner Jul 16, 2014
Well, maybe if it gets back up and running, we may just be able to play it out to the end.
Reply
:iconfillmoa:
Fillmoa Featured By Owner Jul 16, 2014
Indeed, and I'll get it started soon as I can get squared away!
Reply
:iconsimirrorofshadows:
SimirrorofShadows Featured By Owner Feb 17, 2014
Thank you for the points.  :D

What would you like?
Reply
:iconmegadan5:
Megadan5 Featured By Owner Feb 17, 2014
I was thinking about my OC from the GGG RP that Chipples has running.  I'll send you a note with his description.
Reply
:iconsimirrorofshadows:
SimirrorofShadows Featured By Owner Sep 4, 2014
Not sure if I'll be able to color it.  I'll try all  the same but it's going to take a long time.
Reply
:iconmegadan5:
Megadan5 Featured By Owner Sep 4, 2014
Not a problem.  I'm quite patient.
Reply
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